Ready Or Not Ap Vs Jhp. All AP ammo ricochet like crazy when have High_AMMO_Dismemberment_P only downloaded. Cannot even penetrate a window. iwillflankyou. AP has more terrain penetration, JHP does more damage to limbs. That's it. My guess is that this stuff is going to be way more fleshed out later
AP has more terrain penetration, JHP does more damage to limbs. That's it. My guess is that this stuff is going to be way more fleshed out later
CONS: Decreased penetration in steel and concrete. Related: Non-jacketed hollow points (HP). Overpressurized Ammunition (+P). This is ammunition
I've seen half naked suspects not even wearing so much as a shirt take I did notice that in single player testing AP vs JHP there is a
All AP ammo ricochet like crazy when have High_AMMO_Dismemberment_P only downloaded. Cannot even penetrate a window. iwillflankyou.
JHP does more damage against flesh, but is weak against armor. If you're facing armored targets, I would go with AP.
Right now if target has any armor (no toughness even needed) it will have 25 or more normal resist. So it is no use to use JHP ammo vs anyone if
So, no armor, with base damage of 10, your AP would do 8.25, JHP would do 11.05. Simply take your current format and multiply all damage by a
As per IRL, the JHP round is best at shrouding upon penetration and stopping any pesky suspects very quickly.
Given that modern soldiers are carrying 50-100 pounds of non-weapons equipment, this is a big factor. 7.62mm has greater range (800-1000m vs. 600m or so),
All jacketed hollow points are hollow points but not all hollow points Before the update I had AP/FMJ for rifles and JHP for pistols.